Clear the 4D universe and reach 1,000,000 points.
Pause: Space (opens mechanics guide)
Restart Game: Esc
Ecosystem: Targets merge (osmosis) upon XY contact. Large fleeing targets spawn offspring. Fleeing targets actively group together. Farm combo strikes!
| Base Ship Speed: | 5.0 |
| Turbo Boost (Shift): | 2x speed (3s drain) |
| Precision Slow (Ctrl): | 0.5x speed (fast recharge) |
| Max Target Speed: | ... |
| Powder Freeze: | 0.5x speed + magnet (+10px) |
| Powder Cost: | Drains Engine. Empty = Blank |
| Hunters: | Ship speed x1.0, drain 2% score/s |
| Hunter Powder Stun: | 1s |
| Hunter Farm (Touch): | Target grows 5px/s on contact |
| Hunter Farm (Bite Stun): | Local Area grows 5px/s during stun |
| Osmosis (Merge): | 5px/s (after 2s flee, on XY contact) |
| Flee Spawning: | -10px mass = 1 target (after 4s flee, then 2s) |
| Bite Spawning: | +1 target in adjacent phase per bite |
| Raw Catch Bonus: | x1.5 score (No Powder + 100% Boost) |
| Combo Strike: | x[Count] for series of targets < 60px |