4D HARVESTER

Clear the 4D universe and reach 1,000,000 points.

Pause: Space (opens mechanics guide)
Restart Game: Esc
Ecosystem: Targets merge (osmosis) upon XY contact. Large fleeing targets spawn offspring. Fleeing targets actively group together. Farm combo strikes!

X: 0
Y: 0
Level Z: 0
Level W: 0
Engine: NORMAL
CONTROLS:
Mouse: Steer (Hold)
Click/Tap: Throw POWDER
Scroll: Depth (Z) = Brightness
Ctrl + Scroll: Phase (W) = Color
Shift (Hold): Turbo Boost
Ctrl (Hold): Slow / Farm
Space: Pause & Stats
Esc: Restart Game

Active targets pulse white.
BEWARE OF PHASE HUNTERS!
RAW CATCH (Full Boost) = x1.5 SCORE
CHAIN TARGETS < 60px = COMBO
Z
W
0 / 1 000 000
Targets: 0
PAUSED

MECHANICS & PARAMETERS

Base Ship Speed:5.0
Turbo Boost (Shift):2x speed (3s drain)
Precision Slow (Ctrl):0.5x speed (fast recharge)
Max Target Speed:...
Powder Freeze:0.5x speed + magnet (+10px)
Powder Cost:Drains Engine. Empty = Blank
Hunters:Ship speed x1.0, drain 2% score/s
Hunter Powder Stun:1s
Hunter Farm (Touch):Target grows 5px/s on contact
Hunter Farm (Bite Stun):Local Area grows 5px/s during stun
Osmosis (Merge):5px/s (after 2s flee, on XY contact)
Flee Spawning:-10px mass = 1 target (after 4s flee, then 2s)
Bite Spawning:+1 target in adjacent phase per bite
Raw Catch Bonus:x1.5 score (No Powder + 100% Boost)
Combo Strike:x[Count] for series of targets < 60px
GOAL REACHED!
(Hunters Destroyed)